Why would the games industry want to be more like the movie industry?

A few weeks ago David Cage, head of game developer Quantic Dream and creative lead on fascinating-if-flawed games Fahrenheit (aka Indigo Prophecy) and Heavy Rain, gave a talk at the DICE summit in Vegas in which he lamented the games industry’s “Peter Pan syndrome” and unwillingness to mature as an art form/entertainment medium.

Heavy Rain review

OK, I admit it: I did cheat slightly. I rewound the story and repeated a scene to get a ‘better’ outcome. And I feel guilty about it.

Heavy Rain previewed

The Heavy Rain demo appeared for the PS3 recently, marking the first game from David Cage since 2005’s Fahrenheit.

Annoying things in games: Part 2

In an attempt to inject some variety into this website and slightly dilute the over-excited Left 4 Dead coverage, here’s another round-up of game design grumbles.