Thomas Was Alone mini-review

Platformers are inherently mechanical exercises. So much is reliant on the controls and accuracy being just so, and one element being not quite right can lead to an unplayable game.

Spiffy games of 2012

Back at the start of the year I remember a conversation which noted how good 2011 had been for games, while 2012 looked like it was going to be a quieter, less interesting year. Turns out that was an entirely incorrect prediction, as this has been one of the most exciting 12 months for gaming … Continue reading

Spec Ops: The Line – making war interesting again

  If you’ve been ignoring Spec Ops: The Line because of its lamely generic title, leave your prejudices at the door and read on.

Mass Effect 3’s Extended Cut an unexpected success

I’ve written enthusiastically about both Mass Effect and Mass Effect 2. Despite flaws, they were both games that fired my imagination and lingered in memory long after the end credits rolled.

Following your own path in Skyrim

The wind cuts into my face, the only skin still exposed to the elements. Ice crunches underfoot as I approach the ruined city of Saarthal where my fellow students await my arrival–no, wait, I’m not going to do this.

Holiday photos from The Witcher 2

I was rather a big fan of The Witcher. The sequel is also a flawed masterpiece, although perhaps with more emphasis on ‘masterpiece’ this time around.

Red Frustration: game difficulty vs. storytelling

In narrative games, what comes first? The story, or the game?

The Witcher experience

This is not a review. The Witcher isn’t a game you can judge by ordinary standards.

Heavy Rain review

OK, I admit it: I did cheat slightly. I rewound the story and repeated a scene to get a ‘better’ outcome. And I feel guilty about it.